sceneGUI = type:SceneSprite, bkgTexture:bkg.gif, indexOffsetX:-5, indexOffsetY:-3

txtTit=type:Sprite, container:sceneGUI, x:8, y:10, width:160, height:15, textAlignment:CENTER, text:Game Settings, textBold:1, textColor:(255;100;0)

sptDecor1=type:Sprite, container:sceneGUI, x:10, y:180, texture:levels/level7/bonus.gif
sptDecor2=type:Sprite, container:sceneGUI, x:125, y:160, texture:levels/level7/goodtime.gif

btnBack=type:Sprite, GUIType:hyperlink, href:intro.txt, container:sceneGUI, x:113, y:200, \
		texture:rectButton.gif, textureBright:rectButtonBright.gif, textUnderline:0, \
		textOffsetY:2, textAlignment:CENTER, text:Back, index:*

btnQuit = type:Sprite, GUIType:hyperlink, href:back.txt, container:sceneGUI, textUnderline:0, \
	x:156, y:5, texture:button.gif, index:0

#-----------Sound Effect----------------
txtSound=type:Sprite, container:sceneGUI, x:10, y:30, width:150, height:15, text:"Sound Effect"
soundEffect=GUIType:checkboxGroup, container:sceneGUI, selected:0
rdoSoundOn=type:Sprite, GUIType:checkbox, group:soundEffect, persistent:1, container:sceneGUI, x:15, y:50, texture:buttondark.gif, textureBright:buttonbright.gif, status:1, text:On, textOffsetX:20, index:1
rdoSoundOff=type:Sprite, GUIType:checkbox, group:soundEffect, persistent:1, container:sceneGUI, x:100, y:50, texture:buttondark.gif, textureBright:buttonbright.gif, status:0, text:Off, textOffsetX:20, index:3
#-----------Maze Type----------------
txtMazeEffect=type:Sprite, container:sceneGUI, x:10, y:70, width:150, height:15, text:"Maze Type:"
mazeEffect= GUIType:checkboxGroup, container:sceneGUI, selected:0
rdoMazeFloating= type:Sprite, GUIType:checkbox, group:mazeEffect, persistent:1, container:sceneGUI, x:15, y:90, texture:buttondark.gif, textureBright:buttonbright.gif, status:1, text:Floating, textOffsetX:20, index:4
rdoMazeStatic= type:Sprite, GUIType:checkbox, group:mazeEffect, persistent:1, container:sceneGUI, x:100, y:90, texture:buttondark.gif, textureBright:buttonbright.gif, status:0, text:Static, textOffsetX:20, index:6

#-----------Graphics Engine----------------
graphicsEngine=GUIType:checkboxGroup, container:sceneGUI, selected:0
txtEngine=type:Sprite, container:sceneGUI, x:10, y:110, text:3D Graphics Engine
rdoM3G=type:Sprite, GUIType:checkbox, group:graphicsEngine, persistent:1, container:sceneGUI, x:14, y:130, textOffsetX:18, texture:buttondark.gif, textureBright:buttonbright.gif, text:M3G (recommended), status:1, index:7
rdoOmniG=type:Sprite, GUIType:checkbox, group:graphicsEngine, persistent:1, container:sceneGUI, x:14, y:150, textOffsetX:18, texture:buttondark.gif, textureBright:buttonbright.gif, text:OmniGraphics, status:0, index:9

btnMoreAboutEngine= type:Sprite, GUIType:tiplink, href:txtMoreAboutEngine, container:sceneGUI, x:30, y:170, width:150, height:16, text:More About Engine, index:5
txtMoreAboutEngine=type:Sprite, container:sceneGUI, x:4, y:20, width:168, height:195, frame:(255;255;255), color:(0;0;32), textFormatted:1, visible:0,\
	text:"Mobile 3D Graphics (jsr-184) is preferable 3D graphics engine \
	provides faster 3D rendering.\n\
	OmniGraphics is OmniGSoft's pure-java 3D graphics engine used when M3G is unavailable."
