TIT_COL=textColor:(255;255;100)
ENTRY=GUIType:hyperLink, container:sceneHelp, textUnderline:0
ENTRY_SIZE=x:16, width:160, height:16
RULER=container:sceneHelp, x:4, width:168, height:0, frame:(255;255;100)
PARAGRAPH=x:4, width:168, textAlignment:LEFT
TIP_ENTRY=GUIType:tiplink, container:sceneHelp, width:155, height:40, textFormatted:1
TIP=container:sceneHelp, x:4, y:20, width:168, height:195, frame:(150;150;250), color:(20;20;80), textFormatted:1, visible:0

sceneHelp=type:SceneSprite, bkgColor:(0;0;50), indexOffsetX:-5, indexOffsetY:-3
ruler1=type:Sprite, {RULER}, y:22
ruler2=type:Sprite, {RULER}, y:200
txtTit=type:Sprite, container:sceneHelp, x:8, y:2, width:160, height:16, textBold:1, {TIT_COL}, textAlignment:CENTER, text:Game Control
btnClose = type:Sprite, {ENTRY}, href:help_index.txt, {TIT_COL}, x:130, y:202, width:40, height:16, text:Close, index:0
#==================================
btn1= type:Sprite, {TIP_ENTRY}, href:txt1, x:15, y:40, text:Control Running Direction, index:1
btn2= type:Sprite, {TIP_ENTRY}, href:txt2, x:15, y:80, text:Stop and Start Running, index:2
btn3= type:Sprite, {TIP_ENTRY}, href:txt3, x:15, y:120, text:Prepare Turn in Advance, index:3


txt1=type:Sprite, {TIP},\
	text:"Click direction keys (Left, Right, Up, Down) to control the hero's \
	running direction. Do not press and hold the direction keys, click them to change \
	the direction."
txt2=type:Sprite, {TIP},\
	text:"Click Action key to stop hero at current location on the maze, click it again to make hero \
	start running again."
txt3=type:Sprite, {TIP},\
	text:"You can change the hero's running direction before he reaches the intersection, the \
	turning command will be remembered so that the hero will not miss the turn at intersection."
